Rigging Pipeline Setup & Tools Development

  • Worked for Bilal (Full CG feature film) and lead the newly formed rigging team.

  • Developed technology to provide photo-realistic digital humans using C++, Python and Maya API tools.

  • Designed and developed rigging pipeline for biped, quadruped and worked on facial rigging systems.

  • Implemented node based python programming for the development of tools

  • Implemented blend weight system to reduce the number of corrective shapes.

  • Worked on cloth setups using Qualoth after completion of major work in rigging due to interest in other areas.

  • Resolved geometry cache issues and various other problems in the pipeline