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Boom Rigs
Rigging Pipeline Setup & Tools Development
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Worked for Bilal (Full CG feature film) and lead the newly formed rigging team.
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Developed technology to provide photo-realistic digital humans using C++, Python and Maya API tools.
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Designed and developed rigging pipeline for biped, quadruped and worked on facial rigging systems.
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Implemented node based python programming for the development of tools
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Implemented blend weight system to reduce the number of corrective shapes.
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Worked on cloth setups using Qualoth after completion of major work in rigging due to interest in other areas.
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Resolved geometry cache issues and various other problems in the pipeline
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